Andrés Bernadou
Andrés BernadouMultimedia designer · Aarhus, Denmark

Multimedia & motion designer — Portfolio 2026

Multimedia &motion designer.

I turn complex ideas into clear, engaging visuals — brand, motion, editorial & infographics. In-house at BioMar, and always integrating AI into the work.

Explore selected work
Explore the work ↗Scroll to unfold ↓
Selected work
Chapter 01 — BioMar · brand & motion

Brand & motion,
at a global scale.

In-house design for one of the world's biggest aquaculture companies — supporting global marketing across 16+ markets. I turn dense R&D and sustainability into films, reports, infographics and campaigns people actually watch, and build AI automations into the studio's workflows. A few projects, newest first.

This is BioMar — corporate film
"This is BioMar" · corporate film

The film that introduced BioMar to investors.

I edited "This is BioMar" and shaped its narrative — selecting and cutting the footage into the film used to present BioMar to investors as it listed on the Copenhagen stock exchange in 2026. An edit that went in front of a stock market.

Project"This is BioMar" — corporate film
PurposeIPO investor launch · Copenhagen stock exchange
RoleVideo editing · narrative · footage selection
Year2026
Case · 2026 · Explainer series

Fish Health 101

My role — I turned fish biology — skin, gills, gut, sea lice — into a friendly, six-part animated series, built from the storyboard up. Animation, motion & storytelling with marketing & R&D.

Role  Animation · motion · storytelling
Client  BioMar · marketing & R&D
Year  2026
Scope  6-part explainer series
Ep 1 · intro · Introduction
Ep 2 · skin · Fish skin & first defence
Ep 3 · respiration · How fish gills work
Ep 4 · circulation · The fish heart & circulation
Ep 5 · gut
paste YouTube link
Ep 6 · final · Sea lice & their impact
Fish Health storyboard skinStoryboard · ep. skin
Fish Health storyboard gutStoryboard · ep. gut
Our Blue Journey · sustainability reports
Case · 2025 · Sustainability report

Our Blue Journey 2025

My role — I turned a year of dense sustainability data into a story people read and share: the report as the deliverable, a film to launch it, and a vertical social campaign.

Role  Design · motion · campaign
Client  BioMar · global marketing
Year  2025
Scope  Report · films · social
↔ drag to flip
One purpose, One report · launch film
Carlos · testimonial
Carbon footprint
World of blue journeys
ASC certifications
Out now!
GSR launch quoteLaunch quote
GSR launch quoteLaunch quote
Case · 2024 · Sustainability report

Global Sustainability Report 2024

My role — I designed BioMar's 2024 sustainability report — a 52-page document — plus a social campaign translating its milestones (carbon, Scope 3, certifications) into short, shareable pieces.

Role  Design · motion · campaign
Client  BioMar · global marketing
Year  2024
Scope  Report · print · social
↔ drag to flip
GSR 2024 printedPrinted · front & spread
Scope 3 · "Tetris"
Circular & restorative
Climate milestones
Enable people
Case · 2025 · Rebrand

The Swoosh
One Swoosh, One BioMar

My role — I tied a single brand element across 45 species: I animated the concept-logo film showing how one swoosh connects the whole catalogue, then carried the energy into a Christmas campaign.

Role  Motion · rollout · campaign
Client  BioMar · global brand
Year  2025
Scope  Concept film · Christmas cards · seasonal
Concept logos · animated film
+ Christmas film
Christmas screensaversScreensavers · EN / ES / NO / VN
BioMar Christmas card — blue journey fish treeChristmas card · blue-journey tree
BioMar Merry Christmas card — fish sleighChristmas card · Merry Christmas
More from BioMar

Other projects

A few more brand & motion pieces from the in-house studio — a product brand, a sports rebrand and a brand intro.

BioFarm · logo animation
BioMar Sports & Hunting Club — primary logoBioMar Sports · primary logo
Hunting Club logo applied to apparel and signageBioMar Sports · applied
Intro Q+ · brand intro
Chapter 02 — IMS · International Media Support

Design for journalism
and press freedom.

For two years I gave visual form to the work of defending journalists and free speech — reports, strategies and infographics, often about hard places. A whole editorial system, built to carry weight.

Case · 2022 — 2024 · Editorial & motion

Journalism & press freedom

My role — I gave visual form to the work of defending journalists and free speech — reports, strategies, infographics and explainers, built into an editorial system meant to carry weight.

Role  Graphic design · infographics · motion
Client  IMS — International Media Support
Years  2022 — 2024 · Copenhagen
Scope  Reports · strategies · social · explainers
Where most journalists were killed · animated infographic
Environmental & climate media reportingClimate media reporting · UNESCO
One month into the Russian invasion of UkraineUkraine · media casualties
IMS staff facts infographicStaff facts
Cambodia human rights infographicCambodia · human rights
Four phases of media in exileMedia in exile
Monitoring gendered disinformationGendered disinformation
IMS Theory of Change diagramTheory of Change · information design
Chapter 03 — Parky · Multimedia Design thesis · 2023

A parking service,
designed and built.

My thesis as a Multimedia Designer (KEA, 2023), and the flagship of my old portfolio: Parky, a parking app taken from idea to working prototype — brand, UX, a full design system, marketing, and a coded build.

RoleConcept · brand · UX · front-end
The goalMake city parking effortless, and make people trust it
DeliverablesIdentity, design system, app UI, marketing, coded prototype
YearMultimedia Design thesis · KEA · 2023
Case · 2023 · Multimedia Design thesis

Parky
parking, designed & built

My role — I made city parking effortless and trustworthy, taking it from idea to working prototype: brand, UX, a full design system, marketing, and a coded build.

Role  Concept · brand · UX · front-end
Deliverables  Identity · design system · UI · code
Year  Multimedia Design thesis · 2023
Scope  Idea → working prototype
↔ drag to flip · design system
Explainer · the Parky pitch
Parky app UI mockupsApp UI · onboarding & promos
Parky isometric route mapIsometric route map · illustration
Parky OMD customer journey modelStrategy · customer-journey model
Chapter 04 — Travel Juicer · own venture

A group travel-planning app.

Travel Juicer is a side project I founded and still run — a group travel-planning app, live on iOS, Android and web. Put together with React Native, Supabase and a bit of AI.

Case · own venture

Travel Juicer

A group travel-planning app I founded — live on iOS, Android and web.

AI film · squeeze the day
Travel Juicer — App Store screen 1
Travel Juicer — App Store screen 2
Travel Juicer — App Store screen 3
Travel Juicer — App Store screen 4
Travel Juicer — App Store screen 5
Travel Juicer — App Store screen 6
About
Andrés Bernadou
Good design is a meeting point — it turns people's ideas and abstract knowledge into visual concepts that build consensus and clarity.

Multimedia and motion designer who enjoys turning complex ideas into clear, engaging visuals. Currently in-house at BioMar, with a background in editorial and press-freedom design. I'm always exploring how to integrate AI into design processes and everyday workflows.

Spanishnative
Englishfull professional
Danishbasic
MotionBrandInfographicsUXWebAI

Let's talk

andresbernadou@gmail.com
Curriculum
Work Education
Download PDF
2024 — Present · Aarhus

Multimedia Graphic Designer

BioMar
+ role
  • In-house design for global marketing — 16+ markets plus global functions.
  • From first concept to finished piece: brand, print, digital and motion.
  • Turn complex R&D and sustainability into videos, infographics and communication.
  • Build AI-powered automations for design and content processes.
  • A small in-house studio — originally two designers, now running it end to end on my own.
MotionBrandInfographicsAI
2023 — 2024 · Aarhus

BA · Digital Concept Development

Business Academy Aarhus
+ role
  • Bachelor's degree bridging design, business and technology.
  • Concept, UX and building digital products.
ConceptUXProduct
2023 — Present

Own ventures · Travel Juicer

traveljuicer.app
+ role
  • Founder of a group travel-planning app.
  • Brand, UI, motion and the actual code — React Native, Supabase, AI.
  • Live on iOS, Android and web.
FounderProductAI
2023 · Copenhagen

Graphic Design & Content · Internship

Refugees Welcome
+ role
  • Explainers, data visualisation and animation for humanitarian communication.
ExplainersData vizAnimation
2022 — 2024 · Copenhagen

Graphic Designer

IMS — International Media Support
+ role
  • Visual identity for journalism and press-freedom work at a global non-profit.
  • Built an editorial infographic system used across reports and strategies.
  • Illustration, layout and motion explainers for campaigns on IMS' channels.
EditorialInfographicsMotion
2021 — 2023 · Copenhagen

AP · Multimedia Design

KEA — Copenhagen School of Design & Technology
+ role
  • Design, UX and front-end.
  • Graduated 11/12. Final project: Parky.
DesignUXWeb
2014 — 2017 · Buenos Aires

Account Executive & Marketing Assistant

Maransi S.A.
+ role
  • Account executive and marketing assistant.
  • Freelance social media for Reebok & Olimpikus Argentina.
  • Commercial graphics, campaigns and client accounts.
MarketingSocialAccounts
2013 & 2022 · Courses

Professional Webmaster · Adobe Premiere

UTN · Education IT
+ role
  • Professional Webmaster — UTN (2013).
  • Adobe Premiere — Education IT (2022).
WebPremiere
2012 — 2014 · Buenos Aires

Jr. Multimedia Designer

El Ferretero / Editora TECNIFER
+ role
  • Advertising planning and graphics for an industrial trade publication.
  • Junior multimedia design — layout, print and commercial pieces.
  • Where it all started.
AdvertisingPrintLayout
2011 — 2013 · Buenos Aires

Image & Sound Design

University of Buenos Aires (FADU)
+ role
  • Foundations in audiovisual language, editing and motion.
  • The roots of my motion work.
AudiovisualEditingMotion
2004 — 2010 · Buenos Aires

Mechanical Technician

Ing. Huergo
+ role
  • Technical secondary school — six years of mechanical training.
  • Where I first learned to build things that actually work.
TechnicalFoundations